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- Nov 13, 2021
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Geo Ster authored
* This is only supported on GCC/Clang making compilation fail on MSVC. In addition we don't really need this since accessing the entire 128bit register is very rare and can be emulated by setting each of 64bit parts seperately.
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- Oct 31, 2021
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Geo Ster authored
* This is the beginning of a surely arduous journey of semi-correctly emulating the PS2 the flagship console from Sony in 2001. The console was chosen for it's impressive performance at the time, relatively simple MIPS architecture compared to the PowerPC (Gamecube) and x86 (Xbox) competitors at the time, and because I own one since I wouldn't want to be caught doing piracy on an open source competition... The PS2 also has a myriad of resources available including comprehensive CPU documentation for it's MIPS ISA which will be used in the development of this emulator. Any sources that I use, will be referenced in the coresponding commits for the judges to look at. For development hardware documentation and info from real emulators will be used (I'll try to avoid using code from other projects as much as possible though). I've also done a PS1 emulator in the past so the minor similarities in architecture will help speed this process up a little. For now this is just a window with glfw and a ready opengl context. I hope it will be able to boot the PS2 soon enough though...
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