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  1. Nov 03, 2021
    • Geo Ster's avatar
      Implement first instructions mfc0/sw/bne/sll · 0e09c3a1
      Geo Ster authored
      * The instruction decoding was based on the handy table in ps2tek [1]
      while the instructions themselves were written based on the document
      added.
      
      * The implementation makes heavy use of bitfields and unions in C++ to
      make accessing different bits/sections of registers easier and more
      intuitive. You may also notice the frequent casting (uint32_t)(int16_t)
      which might seem useless but is there to force the compiler to generate
      instructions to sign extend the offsets.
      
      [1] https://psi-rockin.github.io/ps2tek/#eeinstructiondecoding
      0e09c3a1
  2. Oct 31, 2021
    • Geo Ster's avatar
      Add initial EE/Bus implementations · 2ad0640f
      Geo Ster authored
      * This commit adds a most basic CPU class that acts as a template
      which we will slowly build.
      
      * The architecture is pretty simple; the ComponentManager will create all
      the seperate components (EE, VP, IOP, GS etc) as unique_ptr's since
      it owns them and only it has access to them. All the other components
      must pass through the manager to read/write data to memory.
      To achieve this they are given a pointer to the ComponentManger in their constructor.
      
      * For now the CPU directly accesses the bios which shouldn't
      happen but will be fixed eventually when I implement generic
      read/writes. The goal is to start implementing the CPU as fast as
      possible in order to get to the GPU/VPU's and display something!
      2ad0640f
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