Implement syscall support
* Finally we can start executing some kernel functions now. Executing syscalls is very straightforward; just create an exception of type 8 and the handler will handle the rest. This is the first time the exception handler is used on the EE so I'm bit anxious whether it will be bug free. * Log each syscall and print its name instead of just a simple number. Known syscalls along with their ids are on ps2devwiki [1] [1] https://playstationdev.wiki/ps2devwiki/index.php?title=Syscalls
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