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Geo Ster authored
* On reads/writes it is important to check the address alignment before proceeding with the operation. However unalignment errors almost never happen in real world games, so let the compiler know that these branches are unlikely to happen to speed them up a bit.
Geo Ster authored* On reads/writes it is important to check the address alignment before proceeding with the operation. However unalignment errors almost never happen in real world games, so let the compiler know that these branches are unlikely to happen to speed them up a bit.