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#include <cpu/ee.hpp>
/* This class act as the "motherboard" of sorts */
class ComponentManager {
public:
ComponentManager();
/* Memory operations */
template <typename T>
protected:
void read_bios();
public:
/* Components */
std::unique_ptr<EmotionEngine> ee;
uint32_t MCH_RICM = 0, MCH_DRD = 0;
uint8_t rdram_sdevid = 0;