#include <cpu/ee.hpp> #include <common/manager.hpp> #include <bitset> #include <iostream> EmotionEngine::EmotionEngine(ComponentManager* parent) { manager = parent; /* Reset CPU state. */ reset_state(); } void EmotionEngine::tick() { /* Fetch next instruction. */ fetch_instruction(); } void EmotionEngine::reset_state() { /* Reset PC. */ pc = 0xbfc00000; /* Reset instruction holders */ instr.value = 0; next_instr.value = 0; /* Set this to zero */ gpr[0].dword[0] = gpr[0].dword[1] = 0; /* Set EE pRId */ cop0.prid = 0x00002E20; } void EmotionEngine::fetch_instruction() { /* Handle branch delay slots by prefetching the next one */ instr.value = next_instr.value; next_instr = read<uint32_t>(pc); std::cout << "PC: " << std::hex << pc - 4 << " Instruction: 0x" << instr.value << ' ' << std::dec; //if (pc - 4 == 0x9fc43288) __debugbreak(); pc += 4; if (skip_branch_delay) { skip_branch_delay = false; std::cout << "SKIPPED delay slot\n"; return; } switch(instr.opcode) { case COP0_OPCODE: op_cop0(); break; case SPECIAL_OPCODE: op_special(); break; case 0b101011: op_sw(); break; case 0b001010: op_slti(); break; case 0b000101: op_bne(); break; case 0b001101: op_ori(); break; case 0b001000: op_addi(); break; case 0b011110: op_lq(); break; case 0b001111: op_lui(); break; case 0b001001: op_addiu(); break; case 0b011100: op_mmi(); break; case 0b111111: op_sd(); break; case 0b000011: op_jal(); break; case 0b000001: op_regimm(); break; case 0b001100: op_andi(); break; case 0b000100: op_beq(); break; case 0b010100: op_beql(); break; case 0b001011: op_sltiu(); break; case 0b010101: op_bnel(); break; default: std::cout << "Unimplemented opcode: " << std::bitset<6>(instr.opcode) << '\n'; std::abort(); } } template <typename T> T EmotionEngine::read(uint32_t addr) { if (addr >= 0x70000000 && addr < 0x70004000) /* Read from scratchpad */ return *(uint32_t*)&scratchpad[addr & 0x3FFC]; else return manager->read<T>(addr); } template <typename T> void EmotionEngine::write(uint32_t addr, T data) { if (addr >= 0x70000000 && addr < 0x70004000) *(uint32_t*)&scratchpad[addr & 0x3FFC] = data; else manager->write<T>(addr, data); } void EmotionEngine::op_cop0() { /* The manual says that COP0 is only accessible in kernel mode There are exceptions but we will deal with those later. */ if (cop0.get_operating_mode() != OperatingMode::KERNEL_MODE) return; uint16_t type = instr.value >> 21 & 0x1F; switch (type) { case COP0_MF0: switch(instr.value & 0x7) { case 0b000: op_mfc0(); break; default: std::cout << "Unimplemented COP0 MF0 instruction: " << std::bitset<3>(instr.value & 0x7) << '\n'; std::exit(1); } break; case COP0_MT0: switch (instr.value & 0x7) { case 0b000: op_mtc0(); break; default: std::cout << "Unimplemented COP0 MT0 instruction: " << std::bitset<3>(instr.value & 0x7) << '\n'; std::exit(1); } break; case COP0_TLB: if ((instr.value & 0x3F) == 0b000010) op_tlbwi(); break; default: std::cout << "Unimplemented COP0 instruction: " << std::bitset<5>(type) << '\n'; std::exit(1); } } void EmotionEngine::op_mfc0() { uint16_t rd = (instr.value >> 11) & 0x1F; uint16_t rt = (instr.value >> 16) & 0x1F; gpr[rt].dword[0] = cop0.regs[rd]; std::cout << "MFC0: GPR[" << rt << "] = COP0_REG[" << rd << "] (" << cop0.regs[rd] << ")\n"; } void EmotionEngine::op_special() { switch(instr.r_type.funct) { case 0b000000: op_sll(); break; case 0b001000: op_jr(); break; case 0b001111: std::cout << "SYNC\n"; break; case 0b001001: op_jalr(); break; case 0b000011: op_sra(); break; case 0b100001: op_addu(); break; case 0b101101: op_daddu(); break; case 0b100101: op_or(); break; case 0b011000: op_mult(); break; case 0b011011: op_divu(); break; case 0b010010: op_mflo(); break; default: std::cout << "Unimplemented SPECIAL instruction: " << std::bitset<6>(instr.r_type.funct) << '\n'; std::exit(1); } } void EmotionEngine::op_regimm() { uint16_t type = (instr.value >> 16) & 0x1F; switch(type) { case 0b00001: op_bgez(); break; default: std::cout << "Unimplemented REGIMM instruction: " << std::bitset<5>(type) << '\n'; std::exit(1); } } void EmotionEngine::op_sw() { uint16_t base = instr.i_type.rs; uint16_t rt = instr.i_type.rt; int16_t offset = (int16_t)instr.i_type.immediate; uint32_t vaddr = offset + gpr[base].word[0]; uint32_t data = gpr[rt].word[0]; std::cout << "SW: Writing GPR[" << rt << std::hex << "] (0x" << data << ") to address: 0x" << vaddr << "(0x" << gpr[base].word[0] << " + 0x" << offset << ")"; std::cout << std::dec << " = GPR[" << base << "] (0x" << std::hex << gpr[base].word[0] << ") + " << std::dec << offset << '\n'; if ((vaddr & 0b11) != 0) { std::cout << "SW: Address 0x" << std::hex << vaddr << " is not aligned\n"; std::exit(1); /* NOTE: SignalException (AddressError) */ } else write<uint32_t>(vaddr, data); } void EmotionEngine::op_sll() { uint16_t rt = instr.r_type.rt; uint16_t rd = instr.r_type.rd; uint32_t sa = instr.r_type.sa; if (instr.value == 0) std::cout << "NOP\n"; else std::cout << "SLL: GPR[" << rd << "] = GPR[" << rt << "] (0x" << std::hex << gpr[rd].dword[0] << ") << " << sa << '\n'; uint32_t result = gpr[rt].word[0] << sa; gpr[rd].dword[0] = (uint64_t)(int32_t)result; } void EmotionEngine::op_slti() { uint16_t rs = instr.i_type.rs; uint16_t rt = instr.i_type.rt; int64_t imm = (int64_t)(int16_t)instr.i_type.immediate; std::cout << "SLTI: GPR[" << rt << "] = GPR[" << rs << "] (" << (int64_t)gpr[rs].dword[0] << ") < " << imm << '\n'; gpr[rt].dword[0] = (int64_t)gpr[rs].dword[0] < imm; } void EmotionEngine::op_bne() { uint16_t rt = instr.i_type.rt; uint16_t rs = instr.i_type.rs; int32_t imm = (int16_t)instr.i_type.immediate; int32_t offset = imm << 2; std::cout << "BNE: || GPR[" << rt << "] (" << gpr[rt].dword[0] << ") != GPR[" << rs << "] (" << gpr[rs].dword[0]; std::cout << ")|| -> OFFSET: " << offset << '\n'; if (gpr[rs].dword[0] != gpr[rt].dword[0]) pc += offset; } void EmotionEngine::op_ori() { uint16_t rs = instr.i_type.rs; uint16_t rt = instr.i_type.rt; uint16_t imm = instr.i_type.immediate; std::cout << "ORI: GPR[" << rt << "] = GPR[" << rs << "] (0x" << std::hex << gpr[rs].dword[0] << ") | 0x" << imm << std::dec << '\n'; gpr[rt].dword[0] = gpr[rs].dword[0] | imm; } void EmotionEngine::op_addi() { uint16_t rs = instr.i_type.rs; uint16_t rt = instr.i_type.rt; int16_t imm = (int16_t)instr.i_type.immediate; /* TODO: Overflow detection */ std::cout << "ADDI: GPR[" << rt << "] = GPR[" << rs << " (0x" << std::hex << gpr[rs].dword[0] << ") + 0x" << imm << std::dec << '\n'; gpr[rt].dword[0] = gpr[rs].dword[0] + imm; } void EmotionEngine::op_lq() { uint16_t rt = instr.i_type.rt; uint16_t base = instr.i_type.rs; int16_t imm = (int16_t)instr.i_type.immediate; uint32_t vaddr = (gpr[base].dword[0] + imm) | 0b0000; gpr[rt].dword[0] = read<uint64_t>(vaddr); gpr[rt].dword[1] = read<uint64_t>(vaddr + 8); std::cout << "LQ: GPR[" << rt << "] = 0x" << std::hex << gpr[rt].dword[0] << " from address 0x" << vaddr << '\n'; } void EmotionEngine::op_lui() { uint16_t rt = instr.i_type.rt; uint32_t imm = instr.i_type.immediate; std::cout << "LUI: GPR[" << rt << "] = 0x" << std::hex << imm << std::dec << '\n'; gpr[rt].dword[0] = (int64_t)(int32_t)(imm << 16); } void EmotionEngine::op_jr() { uint16_t rs = instr.i_type.rs; pc = gpr[rs].word[0]; std::cout << "JR: Jumped to GPR[" << rs << "] = 0x" << std::hex << pc << std::dec << '\n'; } void EmotionEngine::op_addiu() { uint16_t rt = instr.i_type.rt; uint16_t rs = instr.i_type.rs; int16_t imm = (int16_t)instr.i_type.immediate; int64_t temp = gpr[rs].dword[0] + (int64_t)imm; gpr[rt].dword[0] = (int64_t)(temp & 0xFFFFFFFF); std::cout << "ADDIU: GPR[" << rt << "] = GPR[" << rs << "] (0x" << std::hex << gpr[rs].dword[0] << ") + 0x" << imm << std::dec << '\n'; } void EmotionEngine::op_tlbwi() { std::cout << "TLBWI: \n"; } void EmotionEngine::op_mtc0() { uint16_t rt = (instr.value >> 16) & 0x1F; uint16_t rd = (instr.value >> 11) & 0x1F; cop0.regs[rd] = gpr[rt].word[0]; std::cout << "MTC0: COP0_REG[" << rd << "] = GPR[" << rt << std::hex << "] (0x" << gpr[rt].word[0] << std::dec << ")\n"; } void EmotionEngine::op_mmi() { switch(instr.r_type.sa) { case 0b10000: op_madd1(); break; default: std::cout << "Unimplemented MMI instruction: " << std::bitset<5>(instr.r_type.sa) << '\n'; std::exit(1); } } void EmotionEngine::op_madd1() { uint16_t rd = instr.r_type.rd; uint16_t rs = instr.r_type.rs; uint16_t rt = instr.r_type.rt; uint64_t lo = lo1 & 0xFFFFFFFF; uint64_t hi = hi1 & 0xFFFFFFFF; int64_t result = (hi << 32 | lo) + (int64_t)gpr[rs].word[0] * (int64_t)gpr[rt].word[0]; lo1 = (int64_t)(int32_t)(result & 0xFFFFFFFF); hi1 = (int64_t)(int32_t)(result >> 32); gpr[rd].dword[0] = (int64_t)lo1; std::cout << "MADD1: GPR[" << rd << "] = LO1 = 0x" << std::hex << (int64_t)lo1 << "and HI1 = 0x" << hi1 << std::dec << '\n'; } void EmotionEngine::op_jalr() { uint16_t rs = instr.r_type.rs; uint16_t rd = instr.r_type.rd; gpr[rd].dword[0] = pc + 4; /* Normally this should be PC + 8 but we compensate for the prefetching with -4 */ pc = gpr[rs].word[0]; std::cout << "JALR: Jumped to PC = GPR[" << rs << "] (0x" << std::hex << pc << ") with link address 0x" << gpr[rd].dword[0] << std::dec << '\n'; } void EmotionEngine::op_sd() { uint16_t base = instr.i_type.rs; uint16_t rt = instr.i_type.rt; int16_t offset = (int16_t)instr.i_type.immediate; uint32_t vaddr = offset + gpr[base].word[0]; if ((vaddr & 0b111) != 0) { std::cout << "SD: Address 0x" << std::hex << vaddr << " is not aligned\n"; std::exit(1); /* NOTE: SignalException (AddressError) */ } uint64_t data = gpr[rt].dword[0]; std::cout << "SD: Writing GPR[" << rt << std::hex << "] (0x" << data << ") to address: 0x" << vaddr; std::cout << " = GPR[" << base << "] (" << gpr[base].word[0] << ") + " << std::dec << offset << '\n'; write<uint64_t>(vaddr, data); } void EmotionEngine::op_jal() { uint32_t instr_index = instr.j_type.target; gpr[31].dword[0] = pc + 4; pc = (pc & 0xF0000000) + (instr_index << 2); std::cout << "JAL: Jumped to PC = 0x" << std::hex << pc << std::dec << '\n'; } void EmotionEngine::op_sra() { uint16_t sa = instr.r_type.sa; uint16_t rd = instr.r_type.rd; uint16_t rt = instr.r_type.rt; static uint32_t mask[2] = { 0x0, 0xFFFFFFFF }; uint32_t result = (mask[gpr[rt].word[0] >> 31] << sa) | (gpr[rt].word[0] >> sa); gpr[rd].dword[0] = (int64_t)(gpr[rt].word[0] >> sa); std::cout << "SRA: GPR[" << rd << "] (0x" << std::hex << gpr[rd].dword[0] << ") = GPR[" << rt << "] (0x"; std::cout << gpr[rt].word[0] << ") >> " << std::dec << sa << '\n'; } void EmotionEngine::op_bgez() { uint32_t imm = instr.i_type.immediate; uint16_t rs = instr.i_type.rs; int32_t offset = (int32_t)(imm << 2); if (gpr[rs].dword[0] >= 0) pc += offset; std::cout << "BGEZ: IF GPR[" << rs << "] (0x" << std::hex << gpr[rs].word[0] << ") > 0 THEN PC += " << offset << std::dec << '\n'; } void EmotionEngine::op_addu() { uint16_t rt = instr.r_type.rt; uint16_t rs = instr.r_type.rs; uint16_t rd = instr.r_type.rd; uint64_t result = gpr[rs].dword[0] + gpr[rt].dword[0]; gpr[rd].dword[0] = (int64_t)(int32_t)(result & 0xFFFFFFFF); std::cout << "ADDU: GPR[" << rd << "] (0x" << std::hex << gpr[rd].dword[0] << ") = GPR[" << rs << "] (0x" << gpr[rs].dword[0] << ")"; std::cout << std::dec << " + GPR[" << rt << "] (0x" << std::hex << gpr[rt].dword[0] << std::dec << ")\n"; } void EmotionEngine::op_daddu() { uint16_t rt = instr.r_type.rt; uint16_t rs = instr.r_type.rs; uint16_t rd = instr.r_type.rd; gpr[rd].dword[0] = gpr[rs].dword[0] + gpr[rt].dword[0]; std::cout << "DADDU: GPR[" << rd << "] (0x" << std::hex << gpr[rd].dword[0] << ") = GPR[" << rs << "] (0x" << gpr[rs].dword[0] << ")"; std::cout << std::dec << " + GPR[" << rt << "] (0x" << std::hex << gpr[rt].dword[0] << std::dec << ")\n"; } void EmotionEngine::op_andi() { uint16_t rt = instr.i_type.rt; uint16_t rs = instr.i_type.rs; uint16_t imm = instr.i_type.immediate; gpr[rt].dword[0] = imm & gpr[rs].dword[0]; std::cout << "ANDI: GPR[" << rt << "] (0x" << std::hex << gpr[rt].dword[0] << ") = 0x" << imm << std::dec; std::cout << " & GPR[" << rs << "] (0x" << std::hex << gpr[rs].dword[0] << ")\n" << std::dec; } void EmotionEngine::op_beq() { uint16_t rt = instr.i_type.rt; uint16_t rs = instr.i_type.rs; uint32_t imm = instr.i_type.immediate; int32_t offset = (int32_t)(imm << 2); if (gpr[rs].dword[0] == gpr[rt].dword[0]) pc += offset; std::cout << "BEQ: IF GPR[" << rt << "] (0x" << std::hex << gpr[rt].dword[0] << ") == GPR[" << std::dec << rs << "] (0x"; std::cout << std::hex << gpr[rs].dword[0] << ") THEN PC += 0x" << offset << std::dec << '\n'; } void EmotionEngine::op_or() { uint16_t rt = instr.r_type.rt; uint16_t rs = instr.r_type.rs; uint16_t rd = instr.r_type.rd; gpr[rd].dword[0] = gpr[rs].dword[0] | gpr[rt].dword[0]; std::cout << "OR: GPR[" << rd << "] (0x" << std::hex << gpr[rd].dword[0] << ") = GPR[" << std::dec << rs << "] (0x" << std::hex; std::cout << gpr[rs].dword[0] << ") | GPR[" << std::dec << rt << "]" << std::hex << " (0x" << gpr[rt].dword[0] << std::dec << ")\n"; } void EmotionEngine::op_mult() { uint16_t rt = instr.r_type.rt; uint16_t rs = instr.r_type.rs; uint16_t rd = instr.r_type.rd; int64_t result = (int64_t)gpr[rs].word[0] * (int64_t)gpr[rt].word[0]; gpr[rd].dword[0] = lo0 = (int64_t)(int32_t)(result & 0xFFFFFFFF); hi0 = (int64_t)(int32_t)(result >> 32); std::cout << "MULT: GPR[" << rd << "] = LO0 = 0x" << std::hex << lo0 << " and HI0 = 0x" << hi0 << std::dec << '\n'; } void EmotionEngine::op_divu() { uint16_t rt = instr.i_type.rt; uint16_t rs = instr.i_type.rs; if (gpr[rt].word[0] != 0) { lo0 = gpr[rs].word[0] / gpr[rt].word[0]; hi0 = gpr[rs].word[0] % gpr[rt].word[0]; std::cout << "DIVU: LO0 = GPR[" << rs << "] (0x" << std::hex << gpr[rs].word[0] << ") / GPR[" << std::dec << rt << "] (0x" << std::hex << gpr[rt].word[0] << ")\n"; } else { std::cout << "DIVU: Division by zero!\n"; std::abort(); } } void EmotionEngine::op_beql() { uint16_t rt = instr.i_type.rt; uint16_t rs = instr.i_type.rs; uint32_t imm = instr.i_type.immediate; int32_t offset = (int32_t)(imm << 2); if (gpr[rs].dword[0] == gpr[rt].dword[0]) pc += offset; else skip_branch_delay = true; std::cout << "BEQL: IF GPR[" << rs << "] (0x" << std::hex << gpr[rs].dword[0] << ") == GPR[" << std::dec << rt << "] (0x" << std::hex << gpr[rt].dword[0]; std::cout << ") THEN PC += " << std::dec << offset << '\n'; } void EmotionEngine::op_mflo() { uint16_t rd = instr.r_type.rd; gpr[rd].dword[0] = lo0; std::cout << "MFLO: GPR[" << rd << "] = LO0 (0x" << std::hex << lo0 << ")\n" << std::dec; } void EmotionEngine::op_sltiu() { uint16_t rt = instr.i_type.rt; uint16_t rs = instr.i_type.rs; uint64_t imm = instr.i_type.immediate; gpr[rt].dword[0] = (gpr[rs].dword[0] < imm); std::cout << "SLTIU: GPR[" << rt << "] = GPR[" << rs << "] (0x" << std::hex << gpr[rs].dword[0] << ") < 0x" << imm << std::dec << '\n'; } void EmotionEngine::op_bnel() { uint16_t rt = instr.i_type.rt; uint16_t rs = instr.i_type.rs; uint32_t imm = instr.i_type.immediate; int32_t offset = (int32_t)(imm << 2); if (gpr[rs].dword[0] != gpr[rt].dword[0]) pc += offset; else skip_branch_delay = true; } /* Template definitions. */ template uint32_t EmotionEngine::read<uint32_t>(uint32_t); template uint64_t EmotionEngine::read<uint64_t>(uint32_t); template void EmotionEngine::write<uint32_t>(uint32_t, uint32_t); template void EmotionEngine::write<uint64_t>(uint32_t, uint64_t);