#include <cpu/ee.hpp> #include <common/manager.hpp> EmotionEngine::EmotionEngine(ComponentManager* parent) { this->manager = parent; /* Reset CPU state. */ this->reset_state(); } void EmotionEngine::tick() { /* Fetch next instruction. */ this->fetch_instruction(); } void EmotionEngine::reset_state() { /* Reset PC. */ pc = 0xbfc00000; } void EmotionEngine::fetch_instruction() { }