#include <cpu/ee.hpp> #include <common/manager.hpp> #include <bitset> #include <iostream> EmotionEngine::EmotionEngine(ComponentManager* parent) { manager = parent; /* Reset CPU state. */ reset_state(); } void EmotionEngine::tick() { /* Fetch next instruction. */ fetch_instruction(); } void EmotionEngine::reset_state() { /* Reset PC. */ pc = 0xbfc00000; } void EmotionEngine::fetch_instruction() { instr.value = manager->read_memory<uint32_t>(pc); std::cout << "PC: " << std::hex << pc << " Instruction: " << instr.value << '\n'; switch(instr.opcode) { case COP0_OPCODE: op_cop0(); break; case SPECIAL_OPCODE: op_special(); break; case 0b101011: op_sw(); break; case 0b001010: op_slti(); break; default: std::cout << "Unimplemented opcode: " << std::bitset<6>(instr.opcode) << '\n'; std::abort(); } pc += 4; } void EmotionEngine::op_cop0() { /* The manual says that COP0 is only accessible in kernel mode There are exceptions but we will deal with those later. */ if (cop0.get_operating_mode() != OperatingMode::KERNEL_MODE) return; COP0Instr cop0_instr{instr.value}; switch (cop0_instr.input) { case COP0_MF0: if (cop0_instr.input == 0) op_mfc0(); break; default: std::cout << "Unimplemented COP0 instruction: " << std::bitset<5>(cop0_instr.type) << '\n'; std::exit(1); } } void EmotionEngine::op_mfc0() { COP0Instr data{instr.value}; gpr[data.rt].value = cop0.regs[data.action]; } void EmotionEngine::op_special() { switch(instr.r_type.funct) { case 0b000000: op_sll(); break; } } void EmotionEngine::op_sw() { uint8_t base = instr.i_type.rs; uint8_t rt = instr.i_type.rt; uint16_t offset = instr.i_type.immediate; uint32_t vaddr = (uint32_t)(int16_t)offset + gpr[base].doubleword[0]; if (vaddr & 0b11 != 0) return; /* NOTE: SignalException (AddressError) */ uint32_t data = gpr[rt].doubleword[0]; manager->write_memory<uint32_t>(vaddr, data); } void EmotionEngine::op_sll() { uint8_t rt = instr.r_type.rt; uint8_t rd = instr.r_type.rd; uint8_t sa = instr.r_type.sa; uint32_t result = gpr[rt].doubleword[0] << sa; gpr[rd].quadword[0] = (uint64_t)(int32_t)result; } void EmotionEngine::op_slti() { uint8_t rs = instr.i_type.rs; uint8_t rt = instr.i_type.rt; uint16_t imm = instr.i_type.immediate; gpr[rt].quadword[0] = gpr[rs].quadword[0] < (uint32_t)(int16_t)imm; } void EmotionEngine::op_bne() { uint8_t rt = instr.i_type.rt; uint8_t rs = instr.i_type.rs; uint16_t imm = instr.i_type.immediate; uint32_t offset = (uint32_t)(int16_t)imm << 2; if (gpr[rs].quadword[0] != gpr[rt].quadword[0]) pc += offset; }