veripeditus-server issueshttps://mirabilos.edugit.org/Veripeditus/veripeditus-server/-/issues2023-03-19T13:41:27Zhttps://mirabilos.edugit.org/Veripeditus/veripeditus-server/-/issues/151Project still active?2023-03-19T13:41:27ZMarco BakeraProject still active?Long time no updates have occured to the repo. The website is not reachable as well. Is this project still under development - maybe at another place?Long time no updates have occured to the repo. The website is not reachable as well. Is this project still under development - maybe at another place?https://mirabilos.edugit.org/Veripeditus/veripeditus-server/-/issues/137Add marker clustering2018-07-26T23:27:11ZLennardAdd marker clusteringIf you spawn two objects in the same position, the two objects should be displayed next to each other.If you spawn two objects in the same position, the two objects should be displayed next to each other.https://mirabilos.edugit.org/Veripeditus/veripeditus-server/-/issues/135Replace Flask-Restless2018-07-26T23:27:11ZNik | Klampfradlerdominik.george@teckids.orgReplace Flask-Restless1.0.0b1Eike Tim JesinghausEike Tim Jesinghaushttps://mirabilos.edugit.org/Veripeditus/veripeditus-server/-/issues/122Allow defining a spawn radius around OSM objects.2018-07-26T23:27:11ZEike Tim JesinghausAllow defining a spawn radius around OSM objects.Developers should have the option to make game objects spawn randomly in a defined radius around OSM objects.
If not set, the radius should be interpreted as 0.Developers should have the option to make game objects spawn randomly in a defined radius around OSM objects.
If not set, the radius should be interpreted as 0.https://mirabilos.edugit.org/Veripeditus/veripeditus-server/-/issues/121Spawn probability2018-07-26T23:27:11ZNik | Klampfradlerdominik.george@teckids.orgSpawn probabilityAllow defining with what probability an item will spawn.Allow defining with what probability an item will spawn.https://mirabilos.edugit.org/Veripeditus/veripeditus-server/-/issues/120Complete tests2018-07-26T23:27:11ZNik | Klampfradlerdominik.george@teckids.orgComplete tests1.0.0https://mirabilos.edugit.org/Veripeditus/veripeditus-server/-/issues/119Device backchannel (e.g. BLE scans)2018-07-26T23:27:11ZNik | Klampfradlerdominik.george@teckids.orgDevice backchannel (e.g. BLE scans)An attendee at the FSFE fellowship meeting yesterday suggested that the server could be enabled to request device data through a backchannel to base game logic on it.
For example, the game could react to the proximity of BLE devices, be...An attendee at the FSFE fellowship meeting yesterday suggested that the server could be enabled to request device data through a backchannel to base game logic on it.
For example, the game could react to the proximity of BLE devices, beacons, and the like.https://mirabilos.edugit.org/Veripeditus/veripeditus-server/-/issues/113Local OSM tile proxy/server2018-07-26T23:27:11ZNik | Klampfradlerdominik.george@teckids.orgLocal OSM tile proxy/server1.1.0https://mirabilos.edugit.org/Veripeditus/veripeditus-server/-/issues/112Virtual helper/guide for game development2018-07-26T23:27:11ZNik | Klampfradlerdominik.george@teckids.orgVirtual helper/guide for game developmentIn the online game editor, a virtual guide would be cool, much like Clippy (Karl Klammer).
Currently, the idea is a dolphin called Flippy or Tommy.In the online game editor, a virtual guide would be cool, much like Clippy (Karl Klammer).
Currently, the idea is a dolphin called Flippy or Tommy.https://mirabilos.edugit.org/Veripeditus/veripeditus-server/-/issues/111Browser-based code editor2018-07-26T23:27:11ZNik | Klampfradlerdominik.george@teckids.orgBrowser-based code editorThis is a split of #21.This is a split of #21.1.0.0b1https://mirabilos.edugit.org/Veripeditus/veripeditus-server/-/issues/110Nominatim support for spawn location2018-07-26T23:27:11ZNik | Klampfradlerdominik.george@teckids.orgNominatim support for spawn location1.1.0https://mirabilos.edugit.org/Veripeditus/veripeditus-server/-/issues/108Provide location bookmarks in debug mode2018-07-26T23:27:11ZNik | Klampfradlerdominik.george@teckids.orgProvide location bookmarks in debug mode1.1.0https://mirabilos.edugit.org/Veripeditus/veripeditus-server/-/issues/106Add data layer in debug mode2018-07-26T23:27:11ZNik | Klampfradlerdominik.george@teckids.orgAdd data layer in debug mode1.1.0https://mirabilos.edugit.org/Veripeditus/veripeditus-server/-/issues/103On street running NPC2018-07-26T23:27:11ZTom Teichlertom.teichler@teckids.orgOn street running NPC*Created by: DummerDelfin*
it would be cool if there was a possibillity, that NPC walk on streets
Edit by @Natureshadw: The idea is to provide a way to define a vector for an NPC to move along to a new point, either by coordinates o...*Created by: DummerDelfin*
it would be cool if there was a possibillity, that NPC walk on streets
Edit by @Natureshadw: The idea is to provide a way to define a vector for an NPC to move along to a new point, either by coordinates or by an OSM way.https://mirabilos.edugit.org/Veripeditus/veripeditus-server/-/issues/102Player Chat2018-07-26T23:27:11ZTom Teichlertom.teichler@teckids.orgPlayer Chat*Created by: DummerDelfin*
It would be cool if there was a possibility to chat with other players like NPC in Veripeditus*Created by: DummerDelfin*
It would be cool if there was a possibility to chat with other players like NPC in Veripeditus1.1.0https://mirabilos.edugit.org/Veripeditus/veripeditus-server/-/issues/98Allow using ways/areas in spawn_osm2018-07-26T23:27:11ZNik | Klampfradlerdominik.george@teckids.orgAllow using ways/areas in spawn_osm1.1.0https://mirabilos.edugit.org/Veripeditus/veripeditus-server/-/issues/96altitude coordinate2018-07-26T23:27:11ZTom Teichlertom.teichler@teckids.orgaltitude coordinate*Created by: DummerDelfin*
It would be very very cool if there was a possibility to use altitude coordinates in a Veripeditus Gamecode. If you want to spawn an Item on a roof or an elevated position, for example, a height coordinate wou...*Created by: DummerDelfin*
It would be very very cool if there was a possibility to use altitude coordinates in a Veripeditus Gamecode. If you want to spawn an Item on a roof or an elevated position, for example, a height coordinate would be helpful. The item can only be reached if you are at the same altitude.https://mirabilos.edugit.org/Veripeditus/veripeditus-server/-/issues/89Ensure migration of data model on upgrade2018-07-26T23:27:11ZNik | Klampfradlerdominik.george@teckids.orgEnsure migration of data model on upgradeImplement Alembic.Implement Alembic.1.0.0b2https://mirabilos.edugit.org/Veripeditus/veripeditus-server/-/issues/883D interaction2018-07-26T23:27:11ZTom Teichlertom.teichler@teckids.org3D interaction*Created by: DummerDelfin*
it would be cool if there was a possibility to interact with 3D objects ( aiming, shooting etc. ) *Created by: DummerDelfin*
it would be cool if there was a possibility to interact with 3D objects ( aiming, shooting etc. ) https://mirabilos.edugit.org/Veripeditus/veripeditus-server/-/issues/86Why having a native app matters2018-07-26T23:27:11ZNik | Klampfradlerdominik.george@teckids.orgWhy having a native app matters*Created by: cvwillegen*
Having a native app would make it possible to have off-line maps (like the ones that Osmand uses, preferably re-using them if already available...), cutting down data use.*Created by: cvwillegen*
Having a native app would make it possible to have off-line maps (like the ones that Osmand uses, preferably re-using them if already available...), cutting down data use.